begincreaturescript;
variables;
int condition = 0, pc = 0;
body;

beginstate INIT_STATE;
       if (get_flag(1, 1) == 200){
              set_name(ME, "Sick Stikk");
              }
       else {
              set_name(ME, "Stikk");
              set_attitude(ME, 3);
              relocate_character(ME, 13, 40);
              force_instant_terrain_redraw();
              }
       set_mobility(ME, 0);
       set_level(ME, 30);
break;
beginstate DEAD_STATE;
break;

beginstate START_STATE; 
       if ((who_hit_me() != -1) && (get_flag(1, 1) == 200)){
              set_attitude(ME, 3);
              message_dialog("You smash Stikk. Stikk flies up in the air and lands into the chimney of a hut in the distance. Two small objects flew out from Stikk's body when it flew.", "");
              put_item_on_spot(my_loc_x() - 1, my_loc_y() + 1, 446);
              relocate_character(ME, 13, 46);
              force_instant_terrain_redraw();
              set_flag(1, 1, 1);
              }
break;

beginstate TALKING_STATE;
       text_bubble_on_char(ME, "Splutz");
       while (pc < 6) {
              text_bubble_on_char(pc, "Uhhuh");
              pause(50);
              pc = pc + 1;
              }
       if (pc == 6)
              erase_text_bubbles();
break;